The database was filtered for players with less than 1000 games played, and tanks that were played for less than 50 games. Success in a match usually depends a great deal on the performance of the other fourteen members of your team. However, most of us are working through several research lines and have a lot of fun tanks in the garage. To this end, choose a tank that you enjoy a lot. Suiscouts and lemmings generally fall here. In each battle, I tried to shoot better instead of shooting faster. So here's what I'm trying to do with this thread: Let's come up with a simple, quick, and easy to explain method to educate our fellow tankers on why win rate is a good not great indicator of player skill and situational awareness.
Dies benötigt jedoch ein wenig Zeit. There was nothing I could do. Tanks that statistically perform better aka tanks that will be nerfed in the future? Think about it like this: on a team in which everyone plays the same tank, with the same equipment and consumables, and the same-skilled crew in theory everyone contributes 6. I have a questions about premium accounts. Noobmeter of , seriych, of , , Twistoon, NextToYou, Folterknecht, Precambrian, HibachiSniper, HubertGruber, juicebar, perpixel, sr360, jacg123 and anyone else we might have forgotten sorry! One sure way to lower your rate is to play every tank in your garage until you get your daily double. This is a major reason why I don't take win rates seriously.
Focus on how to improve and work on it. Understand: Landslide matches will still happen and they will happen regularly. It was the only match where I got any capture points in that session. I faced two major hurdles in trying to catch on to this: the urge to camp and the urge to be aggressive. Play my tier 10s first , then my 9s, 8s, 7s etc. It does not make much sense to give players only two values, average and good, unless they are really absolute top players, while having 3 or 4 values which divide the tiny rest making up perhaps 2 % of the player base to very good, excellent, uniqum and super uniqum.
My goal has not been to score above average, but to finish games feeling that I had done a good job. Statistics without at least standard deviation and error estimation is time waste. It's not likely to be a common occurrence, and in truth probably doesn't happen. Due to draws it's not even 50%. When my stock tier 9 was throwing standard shells at tier X's that are thowing back premium rounds, I contributed less to the teams for those couple hundred battles than the same tank fully upgraded would have, thus I have a low win % on that tank which affects my overall %. We have all seen examples where certain victory turned into an embarrassing defeat. It should be renamed into Looser rating.
You'll know how long it will take you to get back into a position where you can affect the outcome of a friendly base capture. Here's a serious question for everyone:- What does Win Rate say about the player? I did my part, it's my team that failed. I got a problem and I don't know what to do about it. Most goes into buying new vehicles. I'm not surprised why Dicker Max and Löwe is the top two of the worst, they're among some of the first premium tanks that are added to the game, and we see many noobie Löwe drivers in the early days. Is it the penetration on the gun? I know there are players that will stand by and defend these tanks until the end of time, but that doesn't make them good tanks. The simplest and most commonly used of all those statistics is the win rate.
It may be therefore that success during busier periods requires a slightly different playstyle than during less busy periods. Any given game is very close to random. If you've done your homework with shooting, you'll have learned that angled armour is more difficult to penetrate, Knowing how to take appropriate defensive positions in your tank will help keep you alive when you are invariably spotted. Players prefer to make damages than actually win the game. Other accounts actually also failed update process, so I launched it manually - but they appear to have updated. As I did that, my hit rate increased.
Surrender in real life is for people who can no longer fight and who can hope for another tomorrow. Player D took quite a while to understand some of the concepts of World of Tanks, but sometime around match 900 something ro somethings clicked in his head and he is now playing with great skill. Don't feel bad if you have to play for every advantage. Now win-rate on specific tanks is a little bit better to go by. You and everyone upvoting your comment is under the same misunderstanding of simple math and statistics.
I would bet that, no matter your ability, you can point to an act you took, on purpose, that positively affected the battle. Indeed, one hundred matches ago he would have been. The WoT Statistics Database uses data from nearly 40 million battles played to provide detailed information on the damage needed to achieve Gunmarks, the optimal equipment for tanks and which vehicles provide the best in-game credits. You can become a Patron and set up a monthly pledge, and in doing so, you receive some awesome benefits in our. And that's how it looks like to me - maybe you could check your database if I am right or wrong here. I started too fast played a shoot it up game before I realized it was more than this I was up to close 10,000 games and at 45% wins.