It is very similar to your idea that not all vehicles of the same class in the same tier perform the same. Here, we'll discuss the effects of the revised matchmaker, with a look at future tweaks in 9. It doesn't have unique matchmaking. I'd like to puke in their faces if I can. So, for now at least, purchasing a desert camo skin for these vehicles is a complete waste, and a winter camo skin is minimal at best. People move on from one game to another.
Only thing I can see is leave the match and try again. But to even penalize new players even more by forcing them to play matches this unbalanced where they get one or atleast 2 shotted by almost 75% of the tanks realy doesnt help the game to get new players to play the game. So maybe that issue of skill balance is probably not on their priority. I don't necessarily think that matchmaking is broken, it's just flawed. Just kept telling me the game isn't rigged. Force players to buy newer T8 premiums without preferential matchmaking and they make a buck out of it.
Also you can help provide cover fire or help flush out the tank into the line of a higher tiers gun. If you meet T10s in most T9s, you can be deleted off the face of the map in seconds. I have some tanks in my line-up that have some decent win rates on them. Well my win rate used to be 68%, its now 64, i don't play much in platoons and have more tier ten, guess its toon time! Even tier 10 heavies can't ignore tier 7 lights, because they'll flank and spank their booties. This means that tier 1 and 2 vehicles see the Matchmaking Chart above for exceptions will never see a desert map. Quickybaby as a popular and knowledgeable content creator should the one to initiate such discussion! Can things get any more frustrating in World of Tanks? It's not just a fancy statement written on a whiteboard somewhere at our office; it's present in our minds with every decision we make.
Like the old system the higher the tier you go the greater the matchmaking weight becomes as well as the larger the range for each tier to allow further balancing. One-tier platoons will remain forever. As soon as i start a squad all waiting times for games start going up. There are too many frustrations with playing this game. That allows for easy transitioning from scouting to flanking to infiltrations….
There are good players from start of the game, but many become good players with the time, and in this last case the general stats can be false. It may seem unfair at times but that is just luck. I feel like the game needs a sorta competitive setting, and by that I mean rough rankings. I and some new players I introduced somehow managed to make it through those tiers without quitting. Thanks for reading the long post and look forward to hearing back from other people. Gaijin is putting vehicles against each other that never fought against each other.
This can produce unwanted results in particular for new players at the lower tiers. The last half year it didnt matter which tier i flew I was 99,9% of the time bottom tier in planes no biggie they go down anyway. Thus we go find the row for Vehicle Tier 2, Light Tank, and see to the right that this vehicle can fight in battle tiers 1, 2 and 3. I had a tier 7 battle with all light armor tds, around 9 or more on my team with three e-25's as top tier no heavies and on the enemy team it was filled heavies with most as top tier it was such a steam roll with my team. Is tier 8 matchmaking in World of Tanks broken? At tier 10 you have a few tanks that are well known for being outclassed by their peers.
That tank should get +1mm and an accuracy buff and I would call it balanced. Well it's not skill based I think we all know that for sure, so it's a choice between random and adjusted. I am not just talking about the Black Prince I am talking about matchmaking in general, you should read the entire post. The unfortunate truth is that the above poster is correct about the incoming crap storm you're about to face here. And he refused to even respond as to how this was even possible.
There's like two tanks that can one-shot a Tier 4. But it shouldn't, it wouldn't be too hard to fix these issues. They are on the receiving end of the rigging. I experienced the following: I was doing around 5-6k damage per battle for some time regularly. The only reason it exists is to allow scrubs to do some kills.
This would, of course, be the worst case scenario but it is feasible and would hardly be balanced. My final issue with this tank is its camouflage values. Scouts in the right hands do amazingly well when undertiered, if played smart and with a half-competent team this can even be pulled off with the lemmings you tend to get if you watch your map can dominate at the top of the scoreboard in every game thanks to assisted damage. This wasn't posted for the comments from the peanut gallery. Rest assured you have our full efforts in overcoming any problems you encounter during the game! But why are the new format battles so scarce, as opposed to the influx of one-tier battles? I really have no idea what they're doing half the time. All three tanks have the same matchmaking weight as tanks such as the T110E3, T57, and E-100 which perform much better. And none of them were in platoons.
Played 50 matches one day and lost all but 6. Gaijin believes players want faster queue times, even to the point where you are giving up a balanced match just to get into said match faster. The number is simply to small. I currently have a 57% winrate. Starting with its release, the matchmaker will balance team makeups by vehicle types and Platoons within a battle tier.