I wasn't sure people would get tired of seeing blocks of black text. A major problem with the Super Pershing is its poor side armor, you do not have enough side armor to effectively angle in this tank. I find acing a tank this early is a good omen. I certainly dont need more tier 8 premiums but I suppose the more the merrier. Once you understand the cheeks and hatches are the spots to shoot it isnt that difficult. Since your mobility is low you also need to plan at least a minute ahead by watching the mini map and anticipating enemy movements.
Im writing this post after having a match with 6 of them in total facing a platoon of 3. In most situations it is best to stick at mid range with your hull slightly angled and your turret front pointing directly at your enemy. It's a very slow tank and if the driver isolates himself, he is dead pretty much. Going across flat ground is fine, and going uphill takes a little patience. The machine gun port in the front is a weak spot, too, but it's so small, and I never see anyone shoot at it, nor do I shoot at it myself. The 90mm reloads fast enough 7.
This tank can fulfill almost any role on the battlefield. Post-war, two M26 tanks had the T54 gun installed, which had the same long gun barrel, but the ammunition cartridge was designed to be shorter and fatter, while still retaining the propellant force of the original round. Trials at Aberdeen indicated that it was feasible to mount such a gun in a tank of the T26 class. If you get to fire to slow to come into action it takes 15 seconds to stabilize after shot. The turret face of the T26E4 has very good durability to complement the tough frontal hull. Cessation of hostilities in the Pacific area brought about drastic reductions in procurement schedules.
For those driving this tank you first need to learn how to exploit this armor and for those facing one you need to learn how to counter good Super Pershing drivers by learning the weak spots. I prefer Large First Aid for it's passive. Therefore I would like a change in the mobility department. The exploits of the T26E4 in Europe are well known. Several more T26E1s were built, eventually eliminating the need for the springs. Not only would it benefit yourself by choosing the right tank to buy to your playstyle but also be better for the community.
There still appears to be some doubt, however, as to whether the needle type bearings will withstand the shock of firing and of cross-country movement as well as the bushing type. You may find you have to use premium ammo on a regular basis for maximum earnings. The rate of fire of the 90mm Gun, T15E2, was substantially less than that possible with the 90mm Gun M3. The 90mm Gun, T15E2 development was initiated during the war as a possible solution to the ever-increasing demand for higher velocity guns on U. By doing so you cover the lower hull, increase the effective armour on the upper hill and reduce the weakspot sizes, as shown below: With only 4 degrees of depression look how big the top of the turret is: with minus ten look how small the turret top weak spot becomes: also you will note the effective armour on the upper hull is through the roof at this angle, there are very few tanks with enough penetration to go through this, and they are only tier x tank destroyers, I have had tank destroys bounce shots of this though. Sounds crazy but it does work.
The latter provides a very slow increase of traversing rate in proportion to the inclination of the control handle; however, the response in Heavy Tank, T26E4 is sufficiently fine at low power traverse control handle inclinations to permit laying on point targets. This vehicle, as with all of the premium vehicles, has an exceptional credit-earning capability and it is by definition an efficient tank. It is probably that, unless basic design is changed, the length of development guns suitable for tank use will be of considerable proportion. So of course I got some gold and I bought this beauty. However it depends whats shhoting at you, mediums on mediums you will almost always be succesful. Tactics Looking at what has been gone over so far we have a slow, heavily armored on the front, and poorly gunned medium tank.
Since M26 was designed to fight the heaviest German armour, weak mantlet proved to be a big problem. Accuracy on move and dispersion during turret rotation was significantly improved resulting improved fire control, even if on paper it remains the same. The mechanical advantage has been calculated as 542:1. Outside of a crew of 1 commander only, 100% crew is a fiction. This has no hit box and the shell will pen it and lose no pen potential.
Power: In order to deal with substantially increased turret weight, an increase in gear reduction amounting to about 20 percent has apparently been provided in the power traversing mechanism of Heavy Tank T26E4. All together I would like my money back. Great tank overall, some weaknesses, but a lot of strong points. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. The line was redesignated T26E4.
Sometimes they are discounted 15% I haven't played either much since the buffs, but I would suspect the Rev might do slightly better. Just keep your front towards the enemy and shoot. Mobile, but not too mobile; armor that rivals heavy tanks of its tier; and a gun that is just adequate enough but showing strain in some situations. Your thoughts would be appreciated! This tank was designated T26E1-1. So far so good with this tank.
The magnitude of the jump decreases when firing at 45° traverse and shows a further decrease when firing at 90° traverse. People can easily pen the lower cheeks, or the entire roof. Basically, only get this tank if you're looking for something new. Again, as per my last guide I do not claim to be an expert so these are my opinions and my play style with this tank, it works for me in my opinion. Tank Development: The 90-mm M3 gun of the Pershing was similar to the German 88 mm KwK 36 used on the Tiger I. This was the result: And wow this is one Super Duper Pershing indeed.